F1-manager.RU on-line game rules
GAME PURPOSE
Purpose of this game is gaining as many points as possible during season.
REGISTRATION
If You have not registered in Game yet go this
way.
Comment: during registration only russian and latin alphabets letters,
numerals, point, dash and underline symbols are valid in all columns (except
e-mail). Every columns (except e-mail) maximum length is at most 20 symbols.
You must be attentive while registering because following login and password
changes are forbidden.
BOXES
At this page a player has possibility of creating his own team of typical
elements, team modification and moving off.
Basic definitions
Loan – conditional amount of money entered in player’s account by
virtual sponsor before each real race. Loan rate equals 150mln.$ at present;
Account – accessible for player at current moment conditional
sum of money. Current status of account is showed at “current account” boxes
screen part. Player can spend money being on his account for components buying
before next GP or reserve it partly or completely for funds accumulation;
Credit – conditional extra amount of money given by sponsor
at player’s request. Player can obtain credit during team composition preparing
before any GP except last GP in season. Credit value has been limited to 75mln.$.
Money amount equaled sum of taken credit +100% will be subtructed from player’s
account before next race;
Funds accumulation – 80% of remaining funds being at player’s account by
the first real qualification starting are carried to next race. Availability
of such game feature like funds accumulation partially equalize win chances among players
gambled on every GP and players compeled to miss one or more races in season
because of various reasons. So accessible by next race player’s total sum of
money is calculated by formula: 0.8·cur.account +150 and showed at “next GP account”
boxes screen part;
Comment: in «F1-manager.RU» game all sums of money operated by player
are showed at mln.$ and rounded till the nearest integer.
Team composition – aggregate of sets prepared
for race;
Set – collection of components. Only
complete sets consisted of every game components take
into account during score calculation. Quantity of sets for player’s access equals
to one, two or three by player’s request;
Component – conditional element of each F1 team partition on
constituents. At the present four elements separately detailed for player’s set making
up for taking part in race:
1. pilot;
2. suspension;
3. engine;
4. tyres;
Number of equal components for team composition making is showed in "Boxes" tables using white type and blue background. This number conforms real number elements in real race.
Component cost – conditional cost to be paid from account to
add component into set. Component
cost is changed from race to race according to results showed by real pilot and
his team;
Cost overrun – warning is showed when player tries to save team
composition with exceeding its total cost over current account.
Player must correct team compostion or else it will
be disqualified (i.e. this composition will not be
considered during score calculation);
Disqualification – clearing of score quantity which was obtained
by whole or part player’s team. Disqualification may take place in such cases:
1. cost overrun. So a black flag is showed in player’s team boxes near sets after
race. Cost of these sets is returned to the player
and 80% of sum of money on account is transformed to
the next GP;
2. incomplete set (i.e. set not having all components).
So a black flag is showed near incomplete set in player’s team boxes after race.
Cost of these sets is returned to the player and 80%
of sum of money on account is transformed to the next
GP;
3. Disqualification by administrators. This situation may be because of site
breaking try, site behavior rules violation etc.
So cost of player’s team compositions may be returned
to player’s account within the limits of 0 to 100%
according to violation heaviness degree. Final amount of money return is determined
by administrators. Disqualification by administrators may be take place both
before race and after race even after final srore calculation on season completion.
Team composition making, changing and breaking
up
A player chooses in “Pilots”, “Suspensions”, “Engines” and “Tyres” tables
necessary components during teamcomposition making
up (changing) for obtaining maximum score amount which will be calculated
after race by pressing in corresponding cells. Having appeared dot showes
his choice.
During team composition preparing a player must
control his selection by verifying his choice with account (cost
overrun is forbidden), pictures with components names situated in bottom
of page and with tables.
A red flag is replaced by a green one after complete set preparing;
If a player wants to clear his having partly or completely done team
composition he must press “Break up” button situated on the right
of needless set.
So all components cost is returned to the player without negative profit;
Calculator (inaccessible now) – function for helping to know
how many scores could obtain player in choosen race with having created team
composition.
Team composition preparation period
Player can create his team composition only for ahead race. The beginning
of this period is next Monday (~3:00 p.m.) after last race and its finishing
is the moment of the first real qualification starting.
Traffic lights and time interval before the first real qualification starting
are showed on page top as information about availability of team compositionpossibility. So five (5), four (4), three (3), two (2) and one (1) signals are
lighting while more than three (3) days, less than three (3) days, less than
one (1) day, less than six (6) hours and less than one (1) hour are remaining
before deadline.
Green signals are lighting and a sign ”race is in progress” is replacing tables
in team boxes during race, scores and new components costs calculation.
Score calculation
Score calculations for components in created sets are
computed according to real race and qualification results separately. Then
total score is cumputed by summing these outcomes.
So only components being
in final qualification (race) report are considered.
Table with accordance between components qualification
(race) results and prize scores is showed here:
Score table
Score adding sequence:
In the beginning scores are given for pilot, suspension, engine and tyres of
the first set. Then scores are given for components of
the second and the third sets. If a player chose
two (three) identical engines or two (three) identical suspension or two (three) identical
tyres score calculation takes place at first for the best component place.
Then the best place of residuary places is considered etc.
Enclosure 1
Example of score calculation for race
score calculation for qualifying is the same but above proper places and
scores amount are considered there.
Example of chosen set for GP Monaco’2005
| Component |
Pilot |
Suspension |
Engine |
Tyres |
| Set |
| 1 |
T. Monteiro |
Jordan |
Renault |
Michelin |
| 2 |
C. Albers |
Minardi |
Cosworth |
Bridgestone |
| 3 |
P. Friesacher |
Minardi |
Cosworth M. |
Michelin |
Real results (GP Monaco’2005)
Place |
Pilot |
Team |
Tyres |
1. |
K. Raikkonen |
McLaren |
M |
2. |
N. Heidfeld |
Williams |
M |
3. |
M. Webber |
Williams |
M |
4. |
F. Alonso |
Renault |
M |
5. |
J-P. Montoya |
McLaren |
M |
6. |
R. Schumacher |
Toyota |
M |
7. |
M. Schumacher |
Ferrari |
B |
8. |
R. Barrichello |
Ferrari |
B |
9. |
F. Massa |
Sauber |
M |
10. |
J. Trulli |
Toyota |
M |
11. |
J. Villeneuve |
Sauber |
M |
12. |
G. Fisichella |
Renault |
M |
13. |
T. Monteiro |
Jordan |
B |
14. |
C. Albers |
Minardi |
B |
Score calculation:
Set N1:
pilot: T. Monteiro – 13-th place – 6 points;
suspension: Jordan – 13-th place (the best) (T. Monteiro)
– 0 points;
engine: Renault – 4-th place (the best) (F. Alonso)
– 13 points;
tyres: Michelin – 1-st place (the best) (K. Raikkonen)
– 10 points.
Set N2:
pilot: C. Albers – 14-th place – 5 points;
suspension: Minardi – 14–th place (the best) (C.
Albers) – 0 points;
engine: Cosworth – cars with such engine are absent
in final report – 0 points;
tyres: Bridgestone – 7-th place (the best) (M. Schumacher)
– 2 points.
Set N3:
pilot: P. Friesacher – this pilot is absent in final
report – 0 points;
suspension: Minardi – the best place of this suspension
(14-th, C. Albers) has already been considered during score calculation for
second set. Another car with such suspension is absent in final report – 0
points;
engine: Cosworth M. – 14-th place (the best) (C.
Albers) – 2 points;
tyres: Michelin – the best place of this tyres (1-st,
K. Raikkonen) has already been considered during score calculation for first
set. The next best place of this tyres is 2-nd (N. Heidfeld) – 8 points.
Total: 46 points.
Enclosure 2
Rules of behavior at site and punishments
1. Obscene language is forbidden. You must replace part of symbols in
such words by @#$%&< etc if You can’t communicate by another way;
2. Everyone can’t affront another visitors;
3. Everyone can’t outrage another visitors national, religious etc feelings;
4. Porno and brutality resources references publication and their advertising
are forbidden;
5. Player can obtain warning, his team disqualifying for one or more races
etc even total remove his registration data and results from site because
of rules nonobservance;
6. Administration has the right to add new rules points and punish players
even after adding new rules points (when exceptional cases).
Addition: site behavior rules issue will be refreshed and replenished routinely.
Don’t forget to examine it from time to time in order to modification.
Remember that administrators are humans, not robots, and they have their
own opinion concerning each situation.
In short - don’t ask for trouble!
Problems solutions
If You have questions concerned with site working, suggestions and wishes
you can send they to e-mail indicated in "Contacts".
It is desirable to observe accordance between main point of Your letter
and work direction of project author you write. You can write to admin@f1-manager.ru.
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